You are actually better served, by increasing the size of your source sprites, & then making minor modifications to sharpen their edges, & provide greater detail, based on your now increased number of pixels to work with. For importing bigger sprites, its as simple as dropping it into the Resource Manager. 10 Generator down sprites for characters with special facial features. Setting aside, the profoundly stupid idea that reducing an image size, until you are forcing the same number of pixels into a frame 20% of original source's size, will result in a better quality image than even a 100% size increase from original source. Walking character sprites for monster enemies (actors are already included in RPG Maker MV. Thereby destroying those details & creating a pixelated image. large size) of the default data used in RPG Maker MV. The pixelation you are complaining about from enlarging an image, will still occur if you reduce the image in size especially in the dimensions that you are talking about.īecause, as you reduce the image from an ever larger source, you are compressing an ever increasing number of pixels into the same space.
Originally posted by dartusf:no.If i take a little sprites ( 48x48) and i resize it to (96x96) i lose quality cause it will be like if i zoom it and see all the pixel.And if i take a sprites like ( 480x480) and i resize it to (96x96) it wont look like its zoom and full pixel.